

Little details such as a working speedometer and mirror add a nice touch of realism that racers should appreciate. A wonderful new feature that takes advantage of this is the ability to drive in first person within the car’s interior. At the time of its release, the game was able to run in 1080p, making sure fans were able to appreciate every little detail. I mentioned how great the tracks look, but the cars look even better. Each new entry into the series ups the ante and GT5P is no different.

One of the best parts of the GT series is also the graphical fidelity. Still, you shouldn’t find them too difficult if you’re able to master the mechanics. No longer will they smash into the back of you as if you weren’t even there. You’ll also see a vast improvement from previous GT games in terms of the AI. That means while racing, you’ll be able to see clearer as you eye your next move. Additionally, the game runs at a steady 60 frames per second. This feels very realistic and when released, was top of the line in terms of realism. Most notably when you experience understeer and oversteer while you take a sharp turn to overtake another racer. While it can feel arcade-y compared to newer racing sims these days, it still feels great. The core audience of GT5P is most definitely racing simulation fans, and fans of those games will not be disappointed in how GT5P feels. Each level is beautifully created and you may even find yourself stopping to enjoy the view, but that’s not what you came here for, is it? For instance, you’ll be able to play Daytona’s oval or street track. While this may seem low at first glance, there are a few variations within those tracks that allow more replay value. Along with the cars, there are six tracks. Cash is earned while playing the game, so your garage will grow as your bank account does.
